POSTS
Releasing some old game projects
I’m putting up the code for some game projects that I did back in 2013, during my One Game a Month challenge. I only made it until the third month, until I couldn’t make time for it anymore. The code is not going to be very well structured - I haven’t even looked in there since releasing them! It was a good experience trying to ship projects on a deadline though.
Portcullis (theme: Portcullis)
A game where you are a guard posted at the city gate, deciding who to let in and who to keep out. There are some hints as to which visitors are bad or good, based on reading the text descriptions. Developed in Clojure. (GitHub)
Ascendo (theme: Gravity)
A robot is stuck in a block factory, and you have to control him to dodge falling blocks while climbing on top of the blocks to escape. Developed in C#/Unity3D. I’m still figuring out how to host this since Unity3D uses a binary project format, unfortunately.
Derelict (theme: Rogue)
My first roguelike. A sci-fi game where an explorer searches for a mysterious artifact by searching derelicts within a region of space. Developed in ClojureScript and the rot.js library. (GitHub)
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gamedev